Hardware blur rejection
Metal GPU computes Laplacian sharpness and translation/rotation deltas in under 5 ms. Only stationary, crystal-clear keyframes are written to disk.
Turn your iPhone into a high-precision spatial scanner. Auto-captures sharp RGB-D frames, filters motion blur with Metal, and exports Nerfstudio & gsplat ready datasets for photoreal 3D Gaussian Splatting.
100% on-device local processing. Zero cloud dependency, zero telemetry SDKs, zero private scan leaks.
Adjust target space size and capture budget to estimate retained keyframes, export volume, and downstream reconstruction metrics.
Every feature solves a specific computer vision pain point in photogrammetry and radiance fields.
Metal GPU computes Laplacian sharpness and translation/rotation deltas in under 5 ms. Only stationary, crystal-clear keyframes are written to disk.
A glowing green voxel mesh renders directly over the camera feed. Instantly identify scanned surfaces versus missed corners to prevent phantom walls.
Exports exact 6-DOF camera poses, intrinsics, depth maps, and confidence masks matching Nerfstudio standards. Train vanilla 3DGS without manual COLMAP.
No accounts, no remote database, no telemetry SDKs. Sensor feeds and 3D geometry remain completely contained in your iPhone's sandbox.
From handheld iPhone scans to metric 3D Gaussian Splats and local mesh inspection.
Trained straight from a Roomly 3D iPhone capture. Foliage, subtle light reflections, and intricate geometries render with photoreal fidelity in real time.
Real-time AR scene mesh highlights surveyed surfaces in green. Visual coverage tracking ensures sufficient multi-view baseline for robust 3D reconstruction.
Review point clouds and exported geometry immediately after stopping a capture, with responsive orbit controls and reset buttons rendered in dark glass.
Inspect each auto-captured frame with corresponding depth maps and ARKit poses. One tap saves a clean ZIP directly to Files or AirDrops to your workstation.
Roomly 3D is crafted for researchers, spatial creators, and 3D artists. Have a feature idea, encountered tracking drift, or want to showcase a spectacular splat? Every message is read directly by the developer.